AT&T Labs Fellowship Award Winner
science focus is on the intersection of human computer interaction and machine learning systems. She ... with a heavy emphasis on human-computer interaction
Inside the Labs: A Summer Intern Making A Difference
was one of them. From Pomona College with a degree in computer science and an interest in human-computer interaction, Shiri came by her internship courtesy of a fellowship
The Quantitative Analysis of User Behavior Online: Data, Models and Algorithms
false Machine learning, statistics, human-computer interaction, search Prabhakar Raghavan Prabhakar ... , and algorithm design. He is a consulting professor of Computer Sci
Cognitive User Interfaces: An Engineering Approach
how human-computer interaction can be modeled as a partially-observable Markov decision process ... and the Royal Society of Arts. He served as the senior editor of
Web-based CollaboraTV lets viewers insert comments & feedback into video for others to see, in real time or later. Makes TV-viewing a shared experience, or makes it easy to comment on video content.
AT&T Natural VoicesTM Text-to-Speech
Natural Voices is AT&T's state-of-the-art text-to-speech product, taking text and producing natural-sounding, synthesized speech in a variety of voices and languages.
Lana is an HCI expert who invents and tests new communication technologies.
Johnston, Michael J.
My research concerns natural language processing for multimodal dialogue systems and its application to the creation of prototype multimodal interfaces for next generation interactive services.
Living rooms getting smarter with multimodal and multichannel signal processing
to build natural Human- Computer Interaction (HCI) applications. This device is the first of its ... is an important step towards development of hands-free human-
AT&T Labs Research explores the technological possibilities in networking and communications to evaluate what is possible and help guide where the company should pursue development and deployment.
., Hobbs, J. and Bear, J. 1998. On Representing Salience and Reference in Multimodal Human Computer Interaction. AAAI'98 Workshop on Representations for Multi-Modal