@inbook{,
	att_abstract={This talk first gives a brief tour of the components of an interactive speech system -- including speech recognition, language understanding, dialog control, language generation, and text-to-speech. Then, some of the key challenges of using this technology in practice are covered: unavoidable speech recognition errors, the variability of human speech, the curse of history, and the theory of mind problem.  It then gives a few pointers for how to get started with the technology on mobile devices, covering local vs cloud-based speech recognition, guidance on creating speech recognition grammars, and an intro to some of the parameters which may need to be tuned.
},
	att_authors={jw4796},
	att_categories={C_IIS.11, C_IIS.12},
	att_copyright={},
	att_copyright_notice={},
	att_donotupload={},
	att_private={false},
	att_projects={SpokenDialog, SpeechMashup, WATSONASR},
	att_tags={Speech technologies, mobile applications},
	att_techdoc={true},
	att_techdoc_key={TD:100598},
	att_url={http://web1.research.att.com:81/techdocs_downloads/TD:100598_DS1_2011-08-08T12:28:11.031Z.pdf},
	author={Jason Williams},
	booktitle={{Joint Workshop of the Association for Voice Interaction Design (AVIxD) and the Interaction Design Association (IxDA), New York City}},
	institution={{Association for Voice Interaction Design (AVIxD) and  Interaction Design Association (IxD)}},
	month={August},
	title={{Speech technologies for interactive mobile applications � a primer}},
	year=2011,
}