@techreport{,
	att_abstract={Geocast games are a new class of digital multi-player
games, inherently involving vigorous
physical activity in outdoor natural settings such as parks, camps,
or athletic fields. They are designed for commercial location-aware smartphones
carried or worn by players,
without requiring consoles or internet connections.
The iTron Family of geocast games
illustrates how physical athletic play can be combined
with real-time strategic, imaginative, and creative cognitive
play from the domain of digital games to produce sports of
the future appealing to a wide range of
ever more sophisticated players. This paper describes the family
and its variation points, as well as its implementation in a smartphone
prototype, and an initial evaluation.},
	att_authors={rh7912},
	att_categories={C_NSS.7, C_NSS.18},
	att_copyright={IEEE},
	att_copyright_notice={This version of the work is reprinted here with permission of IEEE for your personal use. Not for redistribution. The definitive version was published in 2012 {{, Volume 58}}{{, Issue 2}}{{, 2012-05-01}}
},
	att_donotupload={},
	att_private={false},
	att_projects={Geocast},
	att_tags={Geocast,  digital games,  iTron,  smartphone,  sports of the future,  athletics},
	att_techdoc={true},
	att_techdoc_key={TD:100812},
	att_url={http://web1.research.att.com:81/techdocs_downloads/TD:100812_DS1_2012-07-31T13:06:42.254Z.pdf},
	author={Robert J. Hall},
	institution={{IEEE Transactions on Consumer Electronics}},
	month={May},
	title={{The iTron Family of Geocast Games}},
	year=2012,
}