@techreport{TD:101233,
	att_abstract={{Mobile security for games is often ignored when discussing architectural design of mobile systems. Substantial increase in the power and networking capabilities of smartphones has led to the emergence of mobile games, and mobile gamers now outnumber "core" gamers. These games include many genres of gaming with different and new requirements. Here we discuss existing and potential new avenues of cheating in mobile games and suggest several solutions on how dif- ferent services can be provided by carriers, ecosystems, and developers to improve the security.}},
	att_authors={jp935w},
	att_categories={},
	att_copyright={{ACM}},
	att_copyright_notice={{(c) ACM, 2013. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in 2013 {{, 2013-10-04}}.
}},
	att_donotupload={},
	att_private={false},
	att_projects={},
	att_tags={},
	att_techdoc={true},
	att_techdoc_key={TD:101233},
	att_url={http://web1.research.att.com:81/techdocs_downloads/TD:101233_DS1_2013-07-01T22:59:56.748Z.pdf},
	author={Amir Yahyavi and Jeffrey Pang and Bettina Kemme},
	institution={{ACM MobiArch 2013}},
	month={October},
	title={{Towards Providing Security For Mobile Games}},
	year=2013,
}