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COMMENT
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The 15-block puzzle is often referred to (incorrectly) as Sam Loyd's 15-Puzzle (see Slocum and Sonneveld). The actual inventor was Noyes Chapman, the postmaster of Canastota, New York, who applied for a patent in March 1880.
Comment from Dan Hoey (Nov 10 2003): The set of moves from a given position depend on where the blank is. There is also a variant in which sliding a row of tiles counts as a single move. For the 8-puzzle I find:
Move....Blank...Maximum....Number of maximal-distance positions and
slide...home....distance...(position of blank in those positions)
tile....corner..31...........2 (adjacent edge)
tile....edge....31...........2 (adjacent corner)
tile....center..30.........148 (88 corner, 60 center)
row.....corner..24...........1 (center)
row.....edge....24...........2 (diagonally adjacent edge)
row.....center..24...........4 (corner)
The maximum number of moves required to solve the 2 X 3 puzzle is 21. The only (solvable) configuration that takes 21 moves to solve is (45*)/(123). - Sergio Pimentel (ferdiego(AT)suddenlink.net), Jan 29 2008. (See A151943. - N. J. A. Sloane, Aug 16 2009)
For additional comments about the history of the m X n puzzle see the link by Anton Kulchitsky. - N. J. A. Sloane, Aug 16 2009
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REFERENCES
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E. R. Berlekamp, J. H. Conway and R. K. Guy, Winning Ways, Academic Press, NY, see Vol. 2 for the classical 4 X 4 puzzle.
A. Br\"ungger, A. Marzetta, K. Fukuda and J. Nievergelt, The parallel search bench ZRAM and its applications, Annals of Operations Research 90 (1999), 45-63.
J. C. Culberson and J. Schaeffer, Computer Intelligence, vol. 14.3 (1998) 318-334.
Richard E. Korf, Depth-First Iterative-Deeping: An Optimal Admissible Tree Search, Artificial Intelligence, 27(1), 97-110, 1985.
Richard E. Korf and Larry A Taylor, Finding Optimal Solutions to the Twenty-Four Puzzle, Proceedings of the 11th National Conference on Artificial Intelligence, 756-761, 1993.
Richard E. Korf and Larry A Taylor, Disjoint pattern database heuristics, in "Chips Challenging Champions" by Schaeffer and Herik, pp. 13-26.
D. Ratner and M. Warmuth, Finding a shortest solution for the (N x N)-extension of the 15-puzzle is intractable, J. Symbolic Computation, 10: 111-137, 1990.
J. Slocum and D. Sonneveld, The 15 Puzzle, The Slocum Puzzle Foundation, 2006.
C. A. Pickover, The Math Book, Sterling, NY, 2009; see p. 262.
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LINKS
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Joseph C. Culberson and Jonathan Schaeffer, Searching with Pattern Databases
E. D. Demaine, Playing Games with Algorithms: Algorithmic Combinatorial Game Theory, 2001.
Filip R. W. Karlemo and Patric R. J. Ostergard, On Sliding Block Puzzles, J. Combin. Math. Combin. Comp. 34 (2000), 97-107.
Richard E. Korf, Home Page
Anton Kulchitsky, Comments on the Fifteen Puzzle
A. Reinefeld, Complete Solution of the Eight-Puzzle ..., Internat. Joint Conf. Artificial Intell., pp. 248-253, 1993.
Eric Weisstein's World of Mathematics, 15 Puzzle in MathWorld
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EXTENSIONS
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Edited by N. J. A. Sloane (njas(AT)research.att.com), Nov 11 2003
a(3) is from Reinefeld, who used the method of Korf.
a(4) was found by Br\"ungger, Marzetta, Fukuda and Nievergelt (thanks to Patric Ostergard for this reference)
a(5) >= 114 from Korf and Taylor.
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